• Alternativas à alocação dinâmica de memória

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  • Aspect Ratio e jogos 2D

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  • GamedevBR Ep #003 – Vida de Game Designer

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  • GamedevBR Ep #002 – Game Engines

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  • GameDevBR – Hello podcasting world

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  • OSX Function keys

    OSX function keys on VMWare

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  • A* implementation

    A* Implementation

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  • Demonstrating A* Pathfinding

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  • Halter Game

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  • PocketRPG dev log 1

    Pocket RPG – First Week

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  • Pedindo demissão com estilo

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  • Sentinel: a linguagem de programação-jogo

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